Diablo III was a game which took its long, sweet time before releasing. Having spent more than a decade in development, Diablo III created a lot of hype on its announcement, with fans expecting to get a fantastic, mind-blowing experience as soon as it is out…
Instead of that, however, they got a lot of login errors (the most popular one being Error 37) due to Blizzard’s servers not being prepared for the magnitude of the launch. The errors continued for weeks in some cases, and once players were able to access the game, they were surprised to see how short the story is. Just as with Russian history, “and then things got worse”: the end game was pretty much non-existent, and one could only run through the story so many times.
Then, the expansion pack, Reaper of Souls launched along with Patch 2.0, and people said that the game was now extremely fun. However, how have things changed since then? Given that the base game for Diablo III is extremely cheap nowadays, is it worth picking up? Let’s go over it:
The story is pretty good, if you are into killing horde after horde of demon spawns. The story continues the saga of Diablo and the unlucky residents of Tristram, with the premise that something has hit the Tristram citadel and created a huge crater, bringing the End of Days. The hero must team up with templars and other followers in order to encounter popular characters such as Deckard Cain, which will help save the world once again.
The base game offers four acts, with 3 bosses each. The fourth act has had a lot of people disappointed, as its idea was promising, but the execution was lacking. You’ll find out what I’m talking about when/if you’ll play the game.
Diablo III is an action RPG, which will have you clicking a lot, as you use your mouse buttons for everything, from movement to combat. As you progress through the game, you level up, unlocking new abilities, which improve in time. By killing monsters, you acquire loot pieces, which improve your stats. If the game gets too easy, you also unlock new difficulties by advancing through the game.
The end-game is where Diablo III is seriously lacking, and the reason why many players feel that it is unplayable without the Reaper of Souls expansion. The base game’s idea of end-game is simply playing through the game again on a higher difficulty, hunting for loot, and occasionally running a hardcore character (if you die, the character is permanently lost along with all the loot and story progression)
This is why if you’re enjoying your time with Diablo III and don’t feel like endlessly going through the story over and over again, then you should seriously look into the expansion. Sure, it may cost you 20 dollars extra, but it does add a lot of content to the game, such as a fifth act, in which you kill Death itself. It also gives you access to the proper end-game, which is Adventure Mode: you’re left to access all areas of the map on your own, with bounties added to give a bit of direction. Another amazing feature for the end-game is the addition of Nephalem Rifts, which are randomized dungeons.
If you just want to unwind by clicking on demons from time to time, then the base Diablo III package should be enough for you. However, if you start getting bored of the base game and you want more from your clicking experience, then you should seriously invest an extra 20 dollars to get the expansion pack.